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CHOMP - CHOMP

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Mr. Kala and Mr. UD are both fond of chocolate (and ofcourse Nusrat). A chocolate bar can be represented as a 3xN block of bars. On a particular day the leftmost-lowest block has been mixed with a very bitter ingredient by a mischievous friend Mr. AnimeKING. He then gave that single chocolate to them and told about his mischeif.

Mr. AnimeKING asked them to play a game with the given chocolate. A move of game consists of eating a block of bar along with all the blocks of bar which lies on the right and above it. Player alternate moves, and the person who eats the leftmost-lowest (bitter) block of bar is declared loser.

Example:
    Let the size of chocolate be 3x8. Block (1, 1) had been bittered. Player 1 starts the game, then they alternate moves.
    
Player 1:    Choses a block at (2, 6) to eat.
     _ _ _ _  _ _ _ _  
3  |_|_|_|_|_|_|_|_|
2  |_|_|_|_|_|x|_|_|
1  |$|_|_|_|_|_|_|_|
     1 2 3  4 5 6 7  8



Player 2:
    Choses a block at (3, 3) to eat.
     _ _ _ _ _
3  |_|_|x|_|_|
2  |_|_|_|_|_|_ _ _
1  |$|_|_|_|_|_|_|_|
     1 2 3 4  5 6 7 8


Player 1:    Choses a block at (1, 2) to eat.
     _ _
3  |_|_|_ _ _
2  |_|_|_|_|_|_ _ _
1  |$|x|_|_|_|_|_|_|
    1  2 3 4  5 6 7 8


Player 2:    Choses a block at (2, 1) to eat.
     _
3  |_|
2  |x|
1  |$|
     1


Player 1:    Doesn't have any option. So had to eat the bitter part of chocolate and be the loser.
    _
1  |$|
     1

 

Of course this is not an optimal game.

As player 1 realised that he is noob after playing some steps, he ask you to help him to find whether now there exists any chance for him to win. Player 2 is expert at this game.

Given number of bar' blocks in row1, row2 and row3 (row1 ≥ row2 ≥ row3) and its player 1 turn, find that if from now he play optimally whether he can win the game or not.

Input

First line of input containts number of test cases T. Then follows T lines, each line containing three positive integers row1, row2 and row3, number of blocks of bar in row 1, row 2 and row 3 respectively.

Output

For each input, tell whether player 1 can win if he play optimally or not. Print "WIN" if player 1 can win, otherwise print "LOSE" (quotes for clarity).

 

Constraint:

    a)  1 ≤ row1 ≤ 35
    b)  0 ≤ row3 ≤ row2 ≤ row1
    b)  Now it's player 1' turn.
    d)  0 < T ≤ 104
    e)  Both players play optimally.

 

Example

Input:
2
1 1 1
2 2 1 Output: WIN
LOSE


 Explanation for  test case:

Test 1:

Player 1: Eats block (2, 1).

     _
3  |_|
2  |x|
1  |$|
     1

Player 2: Does'nt have any option other than to eat block (1, 1) and lose, thus Player 1 WIN.
     _
1  |$|
     1

 

Test 2 :

Player 1 is doomed to lose this game for any of his move. Let us explain what happen if he eats block (1, 2).

Player 1: Eats block (1, 2)

     _ 
3  |_|_
2  |_|_|
1  |$|x|
     1 2

 

Player 2: Eats block (2, 1).

     _ 
3  |_|
2  |x|
1  |$|
     1

 

Player1: Does'nt have any option other than to eat block (1, 1) and LOSE.

     _
1  |$|
    1


Added by:abhiranjan
Date:2012-04-16
Time limit:0.100s-1s
Source limit:50000B
Memory limit:1536MB
Cluster: Cube (Intel G860)
Languages:All except: ASM64