SDGAME2 - Another understanding of Super Dice Game

When we were trying to solve the problem SDGAME, we got a misunderstanding of it. We didn't get AC until we were told the original meaning. But we think our kind of understanding is also interesting and is worthy of doing. So enjoy the problem.

Alice and Bob are playing a game. The game consists of a circular track of M (2 <= M <= 1,000,000,000) cells labeled 0 through M - 1. Initially both players start at cell 0. The game progresses by having each player take turns rolling one of N (1 <= N <= 10,000) 'super-dice' labeled 0 through N - 1. The actual mechanics of the 'super-dice' is not very well understood; however, it is known that they will only ever turn up a number between 0 and 1,000,000,000 inclusive after a roll. After rolling the super-dice the number of spaces a player moves is determined by the product of a contiguous subsequence of the values shown on the dice (which are available) (There are special rules for determining the range that vary each move that will not be discussed). If all the values are unavailable, the player moves one space. Iff the number on the dice is more than 1,000,000,000 or less than 0, the dice is unavailable.

To make matters more complicated, after any turn if Alice and Bob land on the same cell the value shown on all dice (neither available nor unavailable) is multiplied by the label of the cell they are on. Note in this way it is possible for some dice to show numbers greater than 1,000,000,000.

After playing this game for a while, Alice and Bob have grown frustrated because the calculations became too difficult. Given the series of R (1 <= R <= 100,000) dice rolls and ranges, help Alice and Bob determine their position after each move. Assume that all dice start out showing 1 and all dice are available.

Input

The first line contains R, N, and M each separated by a space. R lines follow. Each line will contain d v a b separated by a space. d indicates the label of the dice rolled. v indicates the value shown on the dice. a and b indicate the range of dice used to determine the move distance.

Output

R lines containing the position of the player that just rolled after their roll.

Example

Input:
6 4 4
0 1000000000 1 1
1 999999998 1 1
2 500000000 3 3
0 1 2 2
3 1 0 3
0 6 0 3

Output:
1
2
2
2
0
0

Explanation

For your assistance, here is the state of the dice after each turn: (* means unavailable)

  • Before all rolls: [1,1,1,1](0,0)
  • After first roll: [1000000000,1,1,1](1,0)
  • After second roll: [1000000000,999999998,1,1](1,2)
  • After third roll: [1000000000,999999998,500000000,1](2,2)
  • All dice multiplied by 2: [*,*,1000000000,2](2,2)
  • After forth roll: [1,*,1000000000,2](2,2)
  • All dice multiplied by 2: [2,*,*,4](2,2)
  • After fifth roll: [2,*,*,1](0,2)
  • After sixth roll: [6,*,*,1](0,0)
  • All dice multiplied by 0: [0,0,0,0](0,0)

Added by:Zero
Date:2008-07-24
Time limit:1s
Source limit:50000B
Memory limit:1536MB
Cluster: Cube (Intel G860)
Languages:All except: C99 ERL JS-RHINO NODEJS PERL6 VB.NET
Resource:Based on 2833. Super Dice Game

hide comments
2014-04-08 05:47:54 PetarV
It's a typo.
I believe what the author wanted to write was along the lines of:
"all the dice, regardless of availability".
2014-04-06 22:43:07 Prof. Du¹an To¹iæ
"all dice(neither available nor unavailable)"
is this a typo or am I missing something?
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